Showing posts with label Terran. Show all posts
Showing posts with label Terran. Show all posts

Sunday, October 31, 2010

Best Terran Build Order - Starcraft 2 Terran Build Order To Prevent A Rush

By Carmine Grossi Platinum Quality Author Carmine Grossi
Level: Platinum

Hi, i'm an avid gamer from Canada. My area of expertise are online gaming as well as web developing. I am also aspiring to be ...

If you are here then you know how frustrating it can be to first get online in Starcraft 2. New players get demolished by veterans. Even if you place in the lowest division, which is copper, there are still many players that have a solid idea of what they're doing and can present a great challenge. Knowledge is power and knowing a thing or two about build orders can help a great deal. Here is the best Terran build order that I've found to work. Keep in mind that this is just one variation and there are plenty more out there.

Terran build order to prevent a rush:

1. Build SCVs up until you hit 9/9 supply. Make sure to set the rally point on minerals so they harvest as soon as they come from the command center.2. As soon as your ninth SCV is produced run him to the ramp and build a supply depot. Keep a SCV in the queue at the command center.3. When the supply depot finishes, use that SCV to build a barracks tight up against the supply depot to form a wall before the ramp. Continue building SCVs while this is happening.4. At 13 supply get an SCV to build a refinery. While this is going up, get the first SCV to build another supply right by the barracks. The wall should now be complete.5. The refinery and barracks should both be finishing up now and as soon as they do make sure your SCV queue is empty and upgrade to an orbital command.6. Set two more SCVs to harvest gas from the refinery you just built. Also get one of the SCVs to build another supply.7. While the supply is being built train 3 or 4 marines from the barracks.8. Get a tech lab add-on for your barracks and start building 1 or 2 more barracks.9. When the orbital command is finished, call down a MULE to harvest minerals. MULEs last 20 seconds and gather at double the rate of SCVs, so use them whenever you can.

From here on out it is up to you. I recommend mass producing marines and marauders from your barracks until you have a decent sized army. Attack as soon as you think you can do some damage. Use scans from the orbital command to spy on the other players and see if your army can conquer them.

Terran is a very well balanced race and fun to play. Use this Terran build order to gain a feel for the race and move you up in the ranks as well.

Remember there are lots of different ways to win and plenty of great build orders.

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Article Submitted On: September 24, 2010


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Friday, October 15, 2010

Best Starcraft 2 Guide - 2 Essential Tips For Playing As Terran

When playing as the Terran race in Starcraft 2 there are a few things that you must know. Used properly, Terran can be one of the most deadly races in the game. The race has some of the strongest units in the game, not to mention having the best defensive options as well. Follow these tips and they will help you avoid bad situations and improve your overall skill.


The two most important Terran abilities are:


1. Moveable Buildings. A sometimes forgotten ability is that most of your Terran buildings can lift off. Use this to your advantage by building your expansions command centre first in your protected base and then moving it to an area with resources. Another use for this is for building units. You are able to lift barracks, factories, and starports off of their attached tech lab or reactor and cycle them between the different add-ons for quick unit variations.


2. Command Center Upgrades. Something that every good Terran player must know is how to use the command center effectively. The most important of the two upgrades is the orbital command. Make use of the MULE right away and be sure to scan and see what your up against every now and then. Only use the supply drop in emergencies because the other two options are far more useful. The fortress upgrade can also be useful at times, use this when resources are high and you require extra defense.


Knowing how to effectively use these two Terran abilities is the basis of all good Terran players. These tips are very essential and all players must know them to compete at any rank in Starcraft 2. Once these are mastered, more advanced strategies will need to be put into play for further progression.

Monday, October 4, 2010

Starcraft 2 Elite Strategy - How to Stop the Zerg and Protoss Dead In Thier Tracks With Terran

Would you like to educate yourself on the proper Terran counter units? With this guide I will highlight the fundamentals of countering being a Terran player while trying to play versus Zerg as well as Protoss. This will be standard information which is intended as an introduction to the Terran counter units.


To begin we are going to discuss performing versus a Zerg user. The Zerg might toss several assorted units at you and at least one could be the early on zergling rush. The true proper Terran counter unit against this attack will be the hellion since it is going to do top notch destruction of multiple ground units such as the zergling. An additional technique the Zerg loves to utilize is the roach and hydralisk combo. The most effective Terran counter unit for this is actually the tank and thor combo because they only will eliminate the Zerg invasion. The worst thing a Zerg gamer may attempt could be the mutalisk attack then you should simply make marines and for those who have a starport produce some vikings.


When trying to play versus a Protoss user first of all, you ought to search for the very common zealot and stalker combo. An excellent Terran unit counter just for this is once again the tank and thor combo, just be sure there is a few marines ahead of your tanks to shield them from incoming damage. The Protoss user might utilize colossus or immortals. In order to take down the colossus simply use thors since the colossus isn't proficient at the destruction of large armored units. To eliminate the immortals you must use marines and perhaps a few hellions, prevent your tanks and thors far from the immortals as they are desgined for taking down large armored units. Finally he might use void rays additionally, the ideal Terran counter unit for this will be your vikings. Just produce a couple and you really should have zero difficulty bringing the void rays down.


Once you master these Terran counter units you won't have any problems defeating a good diamond ladder Protoss or Zerg gamer!

Sunday, October 3, 2010

Starcraft 2 Elite Strategy - Protoss Vs Terran PvP Tips

Trying to play as Protoss versus Terran could be an extremely difficult game as Terran can be so unpredictable and tough to scout. Protoss need to know just what the enemy does to allow them to build the best counter units but this can be an obstacle to stop superior Terran gamers. The following information will reveal how you can defeat a Terran professional 1 on 1.


The vital thing we have to discuss is scouting, the true secret to being successful in the match being a Protoss player is applying the proper units to counter what the other guy is producing. Therefore I suggest building an observer whenever you can and sending it towards the Terran base to determine what they're accomplishing.


When the Terran player is employing a great deal of marines and marauders build several colossus, as they quite simply will always make quick work of those, make absolutely certain you then possess a group of zealots to protect the colossus from a great number of hits. In the event the Terran playing is applying thors or tanks then simply produce quite a few immortals because they will reign over the thors and tanks without having to take a whole lot of damage.


The average Terran gamer could create an air assault with vikings and banshees. If you notice this approaching simply build a number of stalkers they usually won't experience much difficulty bringing the banshees right down. I most likely would not suggest developing air units when trying to play versus Terran simply because marines achieve respectable damage to air units knowing that alone is going to be more than enough to prevent your void ray assault or perhaps a couple of carriers.


One more thing to take into consideration in the beginning of these matches will be the reaper rush. To stop this from happening immediately obtain several stalkers as early as you are able to. Should you stick to this method and discover the good and bad points of your respective units then you will have no difficulty defeating a good quality Terran player.

Friday, October 1, 2010

Starcraft 2 Elite Strategy - How to Never Be Zergling Rushed As Terran

By Joe Coer Joe Coer
Level: Basic PLUS

Im currently sharing my wisdom on various subjects with the world. I've always enjoyed educating people and always have had this mentality but finally realized ...


One of the most irritating parts of playing Starcraft 2 is that pesky technique known as the Zerg rush. Each and every time we begin a game versus a Zerg user the very first thing we must be prepared for would be the dangerous speed upgraded Zergling rush. A really good Zerg player can secure the match simply by utilizing Zerglings and Banelings. The following information will reveal how you can be prepared for and take control of this sort of assault.


Superior Zerg masters on Battle.net at this time have discovered the way to successfully use Zerglings to harass us and dash by our army to destroy our SCVs. This is often a fatal setback to your overall economy that could consequently result in us to fall down behind in mineral gathering and ending up costing us the match. The vital thing we are able to do undoubtedly is use supply depots to close off the entrance to your base but this will likely not halt a skilled Zerg player because they are able to use Banelings to use thier attack structure ability to plow right past the supply depots immediately and run right on in with the speedlings.


The solution will be to make use of hellions. Hellions are perfect at disposing of multiple Zerglings plus they go just as quickly as the Zerglings do therefore it is possible to keep up with each other. Obviously to obtain hellions so early on in the match you will want to construct a factory fairly speedily and begin pumping them all out whenever you are aware the Zerg player is employing a great deal of Zerglings and Banelings. Should you make use of this process versus a Zergling invasion you should have no hassle disposing of possibly a truly great Zerg player.

Thursday, September 30, 2010

Develop Scouting Skills Using SCV's And Build A Winning Terran Strategy In SC2

If you're debating how to scout as a Terran player, you may find it difficult to choose between sending a harvester away and discharging a scanner sweep. Both methods are simultaneously available to you anyways so there is no need to fence yourself to one side, when you can and sometimes require both techniques.


The SCV is easily built, can travel to most areas on its own, fit through small openings and perform tasks, but is physically fragile and cost one unit supply. The scan can reveal a location anywhere on the map; it detects any concealed units or buildings within its range and is immune to attacks, but the effects lasts only 12 game seconds and economically costs the ability to summon a MULE. To review, summoning a MULE costs 50 energy points from the orbital command, which shares the same pool of energy with the scanner sweep ability. If you choose to call down a MULE you will temporarily benefit from its mineral harvest that boasts at least 30 minerals per load, gathering twice as quickly as an SCV. Additionally it can harvest at the same mineral patch simultaneously with an SCV. Choosing to spend the energy for a scan rather than a MULE seems costly then. But it also seems that they each can suit you differently depending on the situation-why not use both?


The SCV can provide you effective early scouting as you lay out your base. It's available earlier than the scan, the SCV will face limited danger in early game and can be quickly remanded back to harvesting. It won't be cost effective to burn off 50 energy points for a scan right after upgrading into an orbital command, especially when a MULE can be called down otherwise for an economic boost. Additionally the SCV can harass your enemy, build over their vespene geysers and temporarily block constructions, such as impinging any add-ons for Terran barracks. As well, it can provide longer vision as long it remains in their base.


However, when it's too dangerous to send your SCV into enemy territory, and you desperately need some incentives to work with, don't feel reluctant to use the sweeper scan. You will likely get some if not all the information you need to progress your build order, instead of remaining stingy in the fog. Playing Starcraft 2 like banking corporations and being cost-effective every time can sometimes put you in the negatives in the long run: you have to give priority to the situation you're dealing with.


Scanning will also reveal any cloaked units in range or distinguish a hallucination from an actual unit. Make sure to reserve some energy when challenging an opponent who prefers stealth tactics. The SCV can build a missile turret to provide a similar ability but would cost you 100 minerals and can be destroyed along with the harvester, even during the building process-use your discretion for either method. The scanner will save you time when dueling on a large map. When you realize the moment of attack is now, meticulous timing is everything. Sending SCVs is too sluggish, whereas quicker units like hellions or medivacs are more effective. But when you can't afford your army to be dispersed or out of position, use a scanner to aid your scouting and have your army readily mobile.


When you're recovering from an economic raid or just expanding in mid game, call down your MULEs and let your SCV take care of scouting for the time being. Once you have several orbital commands and healthy economy, you may insist on using more scanning than SCVs because of the surplus of energy available to you. But if you need to free up supply, send your SCV to its scouting perdition. So whatever comes your way in battle, the combination of scanning and SCV scouting is the Terran way to show off their versatility that make sure your resources are plenty and your game under your control.